We've been working with a lot of compound objects recently, but which is the most useful–and for that matter, which is the most fun? The most useful compound object is, in my opinion, the ProBoolean. Cue the tomatoes! Yes, I know it's a simplistic answer, but I have my reasons. It's easier to use (and more stable) than regular Boolean, and has a bigger variety of functions than ProCutter, which is essentially a specialized boolean operation. It can produce a much wider variety of shapes than the relatively specialized Blobmesh, which isn't useful for any angular or completely smooth surfaces. Of everything we've used so far, I'd say the closest competition is Loft, seeing as it can allow for incredible convenience in things that might require a lot of manipulation of a lot of objects to create–I recently made a lofted screwdriver, for instance. However, Loft objects can be difficult to edit if you don't like your first result, and the transitions between different cross sections can be awkward. The fact that lofts follow a single spline limits the possible results. ProBoolean has the widest range of possibilities, and even using other compounds objects, a boolean will probably be necessary for a great many creations. A simple union can also greatly reduce the number of polygons, which is key for making games that load quickly, making ProBoolean vital for models which connecting objects. That said, I find Blobmesh to be the most fun to work with. There's just something amusing about goop; the slime craze of the earlier 2010s stands testament to that. As I've said before, the specialization of the Blobmesh makes it somewhat tricky to find uses for, but that's part of the fun. It's satisfying to know I've found a project where a relatively niche artistic tool is useful. So, to summarize:
0 Comments
Leave a Reply. |
AuthorI'm moving on to my 4th (and final) year as a Game Art & Design student at Durham School of the Arts. I'd like to call myself an artist, but I'm a programmer at heart. Archives
February 2020
Categories
All
|