It's been a while since the last post. In the meantime, I've been learning about audio/video editing. Let's talk about that. My very first thought is this: using cuts to build momentum was fun. It's easy conceptually but hard in practice. What I mean by that is that it took me quite a while to get everything just right and I had to rematch my own video a probably few dozen times. Even something as simple as a montage with speeding up cuts was difficult when there was an exact time limit, entirely because I had to keep adjusting and readjusting. It's an easy enough idea, though. Audio editing was mostly a matter of trial and error. I went through so many reverb filters just to find the right one. Sound effect placement was easy enough with an audio-only file, but as usual with videos, it took me a while to sync it perfectly. Foley work was complicated in this aspect because when you have things like footsteps, you have to make sure every audible step matches every visible one. This means you either slice up the audio clip, or whoever you record walking needs to match the pace of whoever is walking in your video (this is why I did). Overall, audio editing isn't really that hard, and the most difficult thing is actually recording (partially because I don't have a good mic). Am I ever going to use these skills? Maybe, maybe not. As anyone who's read my previous posts probably knows, I'm much more into programming. My other idea for a career path is to go into the movie industry, which means I may be editing my own short films (assuming I make any), but in terms of game design, the most I'll use these skills for is a video portfolio. Which, admittedly, isn't a bad use to put them to. So, to summarize:
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AuthorI'm moving on to my 4th (and final) year as a Game Art & Design student at Durham School of the Arts. I'd like to call myself an artist, but I'm a programmer at heart. Archives
February 2020
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