So far I've completed a slew of 3ds Max tutorials and one independent project, and I think my favorite part was learning to use the various tools that 3ds has to offer. 3D modeling has proven to be fairly easy for me, and quite enjoyable. I really like the fact that there's so many ways to manipulate the shapes, especially the modifiers. I love how it's possible to make such complex models from basic primitives, and it really isn't that difficult if you know what techniques to use. I don't have much of anything negative to say, other than a couple complaints about the program itself. One of my models didn't save properly once, and another time I couldn't get a texture to render properly. In terms of modeling, I wish I could Undo more than 10 times. Other than that I don't think there's much of anything I really dislike about 3D modeling. I think I enjoy working with it it more than making 2D artwork, partially because it's possible to create more much complex scenes more easily, and partially because I simply like the process more. I'm quite proud of this project. I really like how it turned out and it was fun to create.
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Of all the tutorials I've done so far in our 3D modeling unit, I think the most useful has been the Modeling with Sub-Objects tutorial. Using primitives is one thing, but using sub-objects takes models from crude building-block shapes to real creations. Just about every model I've made since this tutorial involved using sub-objects, and I'm sure I'll be using sub-objects a lot in the future. It's a fundamental skill of using 3ds Max.
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AuthorI'm moving on to my 4th (and final) year as a Game Art & Design student at Durham School of the Arts. I'd like to call myself an artist, but I'm a programmer at heart. Archives
February 2020
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