In this Atari game advertisement, two main principles of design draw the viewer's eye to the apples. One is principle of movment. The red streak behind the apple creates a line that guides the viewer's eye straight to it, and gives it a sense of motion. The emphasis is also placed on the apples due to the color. The red and white colors contrast with each other and the blue background. The image is almost the same on either side, which gives a sense of balance. This is also an example of repetition, as is the repeated use of one font in the text below the image. Over the past week, I've learned the principles of design, while also learning how to use various Photoshop techniques. I have definitely gotten a lot better using Photoshop. I loved using the layer style options. I was quite impressed by the amount of control I had over how the image was affected, using only a few sliders. I think the tool was very useful. However, trying to demonstrate specific design principles under time constraints, especially when I could only manipulate someone else's art instead of creating my own, was really difficult for me. I don't feel like I was able to come up with good examples of each principle. The one I struggled with most was movement. I couldn't think of to use drawings of orcs, trees, and treasure chests to guide the viewer's eye to the focal point, other than to just put a bunch of them in a line. All in all, going in depth with Photoshop was a great experience, but I don't think this was much help in learning the principles of design.
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AuthorI'm moving on to my 4th (and final) year as a Game Art & Design student at Durham School of the Arts. I'd like to call myself an artist, but I'm a programmer at heart. Archives
February 2020
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