I was going to try to get better at using Blender, but my family just got a new computer with an absolute monster of a graphics card, so finally I can run 3ds Max. I took the opportunity to finally create a 3D model I've been planning since last year but never had a chance to create: a skyscraper. This required heavy use of the skills I've learned in using the material editor, object manipulation, and modifiers, and tested my skills with lighting as well.
Then I reset the groups for the material editor: the windows, the doors, and everything else. I created a multi/sub-object material and used the brick pattern as a bitmap for the main building, then created my own from scratch using standard materials for the windows and doors. Afterwards I tried for quite some time to use lights to illuminate some of the windows, but I couldn't figure out how I'd used to do that and was unable to find any answers from google, so I ended up creating another group for the materials after reading about self-illuminating materials, hence the lit windows. The flag on top was easy: I stuck a sphere on top of a cylinder for the pole, used a boolean to combine them, and quickly created a material to look like shiny metal. The flag itself was the result of a very thin box primitive, another quick material, and some fiddling around with the wave modifier. So, to summarize:
Citations:
Khalid, Hassan A. “Free Stock Photo of Brick Texture, Bricks, Building.” Free Stock Photos, www.pexels.com/photo/brick-texture-bricks-building-cement-1200862/.
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AuthorI'm moving on to my 4th (and final) year as a Game Art & Design student at Durham School of the Arts. I'd like to call myself an artist, but I'm a programmer at heart. Archives
February 2020
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