I started 3D modeling in Blender, and I thought it would be just like 3ds Max. I was wrong. I ought to start looking up tutorial videos. Now, behold the worst 3D model I've ever created: It harkens back to one of the first 3D models I ever made...but worse. I dove into Blender with absolutely no idea what I was doing. It took me about fifteen minutes just to figure out how to work the controls, and searching the web didn't seem to help. Finally I managed to create a sphere. Cue another five or so minutes trying to figure out what I could do with it. I started messing around with "sculpt mode," which raised the vertices on the object when the cursor was dragged over them. I still don't understand it. The coloration comes from "vertex paint" mode. I don't know what that does either. Finally I found a page that explained how to rotate the scene view. Afterwards, I essentially just clicked on everything I could see, without getting a lot of results, and honestly I'm disappointed in myself. I came up with a new plan for creating 3D models of cups: extrude one part of a circle to create a sort of pill shape, then subtract it from a cylinder to create a hole in the middle with straight walls but a rounded bottoms. Or–as it occurs to me just now–just subtract a chamfered cylinder. That would probably make more sense. I also spend a slightly ridiculous amount of time trying to design a wineglass in my head. Either of these things I could have accomplished in 3ds Max with ease, but in Blender I was a fish out of water. Honestly, I have to consider this a failure on my part, but I haven't learned nothing. The next time I'm faced with a new piece of software, I'm going to look up tutorials and really do my research so I can get the most out of it–and I'm going to start early. So, to summarize:
Works Cited:
tutor4u. “How to Use Blender without a Middle Mouse Button or a Scroll Wheel.” Blender Hut, 31 Mar. 2017, www.blenderhut.com/use-blender-without-middle-mouse-button-or-scroll-wheel/.
0 Comments
|
AuthorI'm moving on to my 4th (and final) year as a Game Art & Design student at Durham School of the Arts. I'd like to call myself an artist, but I'm a programmer at heart. Archives
February 2020
Categories
All
|