For over two weeks, I worked as the programmer on a the first digital game I've ever made with a team. Now that it's all said and done, here's what I've learned about my own skills working with a team. First of all, I think I did fairly well keeping up my side of the work. I did the absolute best I could with what I had, even throughout the numerous problems that popped up. I made the effort to communicate with my team, which I'm very proud of–a year or two ago that wouldn't have been the case. I asked for more details when needed, and made suggestions based on my own knowledge of coding to help create a better game. Admittedly, I struggled with continuing to communicate when I didn't get an immediate response. Sure, I made documents and sent emails, but it was a little difficult talking face to face, particularly with team members I didn't know very well. This doesn't surprise me; I've had this problem for ages. It was also a little difficult not to get frustrated or discouraged in the beginning when I didn't know what exactly I was supposed to be doing, and I really didn't know how to ask. I also know I could have been a little more helpful to other team members. I'm usually the type to go solo, so working with a team was interesting for me. It was great to be able to focus only on programming and not have to worry about most of the other assets, and I'm almost certain I wouldn't have gotten it done alone. At the same time, it was a little weird working with other people's stuff and not being able to change it. The script was especially frustrating, since I had to translate it from a screenplay-esque form to something I could put into the code, instead of just writing it myself. I must admit I sometimes have a "if you want something done right, you have to do it yourself," attitude. It was also a little alarming to find situations where I had to take initiative. I don't like giving orders and I don't like taking them, hence my tendency to work alone. Overall, I'm pretty proud of myself. I know I wouldn't have been able to work with a team this effectively when I started high school. So, to summarize:
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AuthorI'm moving on to my 4th (and final) year as a Game Art & Design student at Durham School of the Arts. I'd like to call myself an artist, but I'm a programmer at heart. Archives
February 2020
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