Music gives a game emotion and life. It can make or break a game. This is "Boss 2" from the official soundtrack of Terraria: This song plays during two boss fights, both of which require speed and coordination, and one of which is perhaps the most major turning point in the game. Its fast tempo matches the pace of the battle, and the thudding beat amps up the adrenaline. The low synthesizers give a sense of dread, while the string section bits add that extra sense of urgency and adventure. This fits very well with the tension of the fight and the pressure not to slip up on any maneuvers. The beginning gives just enough build-up before it throws the player straight into the excitement, letting them know they've started something big. Because it loops throughout the battle it doesn't exactly guide gameplay, though it does give a general message of, "Run," which is exactly what the player needs to do during these two battles. This track honestly speeds up my heart rate a little, with or without gameplay, so in-game it adds the perfect amount of tension. There's also enough variety to keep the player interested and hence alert, which is absolutely necessary for the battles. Personally, I find it a very energetic and exciting track, perfect for the parts of the game in which it is used. So, to summarize:
Citations:
Lhiandrow. “Terraria Music - Boss 2.” YouTube, YouTube, 3 May 2016, www.youtube.com/watch?v=8E8YdqLG5c8.
0 Comments
|
AuthorI'm moving on to my 4th (and final) year as a Game Art & Design student at Durham School of the Arts. I'd like to call myself an artist, but I'm a programmer at heart. Archives
February 2020
Categories
All
|